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Презентация на тему The Oculus Rift

• The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR • Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the
OCULUS RIFT • The Oculus Rift is an upcoming virtual reality head-mounted display, being • Virtual Reality (VR), is a computer-simulated environment that can simulate physical Sensorama by  Morton Heilig in 1962 • First virtual reality head-mounted display   • Supported head tracking • First consumer head-mounted display   • Displayed colour graphics • Marketed as the first portable game  console that could display • Uses lenses and a split HOW DOES IT WORK? STEREOSCOPIC 3D IMAGES • Video is sent to the Oculus Rift via HDMI cable. • Tracking the position of your head in 3D space  is • Feed is send into the headset, which connects to your head • Within the headset sits a single custom motherboard, which  includes • The ART features a magnetometer, a gyroscope and an accelerometer, • Its 1920 x 1080 HD resolution delivers a 960 x 1080 • A huge amount of data is continually sent back and forth • Oculus Audio SDK allows the use of Head-Related Transfer  Function Games currently with full  or partial support include:  • Users encounter Motion Sickness.   • Current Model not very Thank you!
Слайды презентации

Слайд 2 • The Oculus Rift is an upcoming virtual

• The Oculus Rift is an upcoming virtual reality head-mounted display,

reality head-mounted display, being developed by Oculus VR •

Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.



Слайд 3 • Virtual Reality (VR), is a computer-simulated environment

• Virtual Reality (VR), is a computer-simulated environment that can simulate

that can simulate physical presence in places in the

real world or imagined worlds. • Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc. • It involves the recreation of human senses (sight, sound, touch, taste, smell)


WHAT IS VIRTUAL REALITY?


Слайд 4 Sensorama by Morton Heilig in 1962 •

Sensorama by Morton Heilig in 1962   • Displayed

Displayed stereoscopic 3D images in a wide-frame view •

Supplied stereo sound


EARLY INVENTIONS IN VR FIELD


Слайд 5 • First virtual reality head-mounted display • Supported

• First virtual reality head-mounted display  • Supported head tracking

head tracking

Sword Of Damocles by Ivan Sutherland

in 1968

Слайд 6 • First consumer head-mounted display • Displayed colour

• First consumer head-mounted display  • Displayed colour graphics

graphics • Used hand gestures to interact with a

virtual world


The Eyephone in 1984


Слайд 7 • Marketed as the first portable game console

• Marketed as the first portable game console that could display

that could display “true 3D graphics” • Monochromatic display

• Used oscillating mirrors to create a 3D effect


Nintendo Virtual Boy
released in 1995


Слайд 8 • Uses lenses and a split

• Uses lenses and a split     screen

screen to display 3D

graphics It uses a 7 inch LCD display screen with a resolution of 1280 by 800 pixels. Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers. • 110 degree field of view


Oculus Rift


Слайд 9

HOW DOES IT WORK?

HOW DOES IT WORK?

Слайд 10

STEREOSCOPIC 3D IMAGES

STEREOSCOPIC 3D IMAGES

Слайд 11 • Video is sent to the Oculus Rift

• Video is sent to the Oculus Rift via HDMI cable.

via HDMI cable. • It also includes USB, which

carries data and power to the device.


THE CABLE


Слайд 12 • Tracking the position of your head in

• Tracking the position of your head in 3D space is

3D space is critical to the way the Rift

works. • One of the ways it achieves this is with a series of infrared LEDs embedded in the headset, which are monitored by a webcam-like camera placed nearby


THE POSITIONAL TRACKER


Слайд 13 • Feed is send into the headset, which

• Feed is send into the headset, which connects to your

connects to your head via vertical and horizontal straps,

with the uppermost strap including the HDMI and USB cable. • Further customisation is achieved with two pairs of lenses, which magnify the screen so it fills your field of view


THE HEADSET


Слайд 14 • Within the headset sits a single custom

• Within the headset sits a single custom motherboard, which includes

motherboard, which includes an ARM (Advanced RISC Machines) processor

and control chips for the LEDs. • The “Adjacent Reality Tracker" which was developed independently of the Oculus Rift, but has since become a key component


THE COMPONENTS


Слайд 15 • The ART features a magnetometer, a gyroscope

• The ART features a magnetometer, a gyroscope and an accelerometer,

and an accelerometer, all of which combine to accurately

track the rift across all three dimensions of three-dimensionality. • The ART can track infinitesimally tiny head movements, even if you're on a rollercoaster during an earthquake.


THE COMPONENTS


Слайд 16 • Its 1920 x 1080 HD resolution delivers

• Its 1920 x 1080 HD resolution delivers a 960 x

a 960 x 1080 display to each eye. •

Its refresh rate of 60 Hz keeps things smooth


THE SCREEN


Слайд 17 • A huge amount of data is continually

• A huge amount of data is continually sent back and

sent back and forth between the positional tracker, the

headset, the computer and its software. • It results in an incredibly smooth VR experience. • Adjustments such as brightness and contrast are made via Oculus' software. • It also includes the ability to calibrate the Rift, set your height and enter your interpupillary distance (IPD), i.e., the size of the gap between your pupils


THE FEEDBACK LOOP


Слайд 18 • Oculus Audio SDK allows the use of

• Oculus Audio SDK allows the use of Head-Related Transfer Function

Head-Related Transfer Function (HRTF) technology. • HRTFs simulate the

changes to a sound when it reaches your head from a point in space. • It does this by referencing data that represents changes that would happen to a sound coming from that direction.


THE AUDIO


Слайд 19 Games currently with full or partial support include:

Games currently with full or partial support include:  • Left

• Left 4 Dead • Skyrim • Half-Life 2

• BioShock • Star Citizen • Elite: Dangerous 20


ADOPTION


Слайд 20  • Users encounter Motion Sickness. • Current Model

 • Users encounter Motion Sickness.  • Current Model not very

not very glass friendly. • Heavy Weight Design. •

High Cost.


SHORTCOMINGS


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